Retargeting MoCap Data in Unreal Engine
This is a short tutorial on how to retarget our UE animations inside Unreal Engine. It assumes that you have imported some of our (UE compatible) animations into Unreal Engine along with the Unreal Engine mannequin character and a destination character. If you do not have the mannequin already you should be able to get a copy from the UE marketplace.
Below is a short video with the steps explained below. This tutorial was put togther in UE 4.24 but it should work in later versions as well. The data used in this tutorial is our own data thats retargeted to the UE mannequin. It will not work with other random mocap in other formats or retargetted to other skeletons.